JKD Syllabus

JKD ORIENTATION COURSE:

25 Techniques

Stance

A. Kicking range
Front kick
Side kick
Round kick

B. Punching range
Jab
Cross
Lead Hook & Rear Hook

C. Trapping & Infighting range
Paksao Punch
Lopsao Punch
Horizontal Elbow
Vertical Elbow
Inside Knees
Outside Knees

D. Grappling range

#Locks
Wrist lock
Arm bar Elbow lock
Hammer Shoulder lock
Neck choke lock

# Throws
Sweeping Throw

E. Ground range
Breakfall
Rolling opponent bridge
Turning opponent

F: DEFENSE
Pak sao
Tan sao
Gum sao
Garn sao

AFFILIATE INSTRUCTOR COURSE:

A. 15 Intermediate Range techniques to add to Orientation course

Stance: mobile Bai jong

Kicking Footwork:
Step n slide jab
Slide n step cross

Punching Footwork:
Jkd slide round kick
Jkd lunge side kick

Trapping Infighting:
Paksao to horizontal elbow to inside knees
Lopsao to vertical elbow to outside knees

Grappling Tie up Grabs
Neck Grab side
Neck grab reverse
Body grab
Leg (knee bar) grab

Ground Range
Pinning – side pin
Mount – side mount
Neck crank
Arm bars

B. SPECIFIC JKD TECHNIQUES:

10 JKD techniques developed by legendary lee.

1. Baijong Stance, moving for Centerline protection & Teeing opponent
2. Non telegraphic JKD Jab
3. Non telegraphic JKD Hook
4. JKD Slide footwork with JKD Hook /Round kick
5. JKD Lunge footwork with JKD Side kick
6. JKD Pendulum retreat with Gumsao parry
7. JKD Rear Step n slide Retreat with garn sao parry
8. JKD Side step left & JKD Sidestep right
9. Paksao JKD Punch to Sweeping throw.
10. Paksao JKD Punch to reverse neck grab submission lock.

HIGHER RANK TRAINING

(For APPRENTICE, ASSOCIATE or FULL INSTRUCTOR RANKS)

STRATEGY: THE FIVE METHODS OF ATTACK

SAA:
Footwork & moving is to position the fighter in any of the 360 deg angles with respect to the opponent.
The JKD ELUSIVE LEAD training is used along with SAA for angling the strike.

IA & PIA:
Indirect Attack is the art of Feinting with one technique and attacking with another technque.
It includes the JKD tactic of TIMING your attacks
and
Progressive Indirect Attack is the art of Bridging the Gap i.e Entry from kicking range to deeper ranges of punching or grappling.
This includes the JKD tactic of HAMMER principle.

ABC
Attack by Combinations is combining techniques from various ranges Punching Kicking Trapping & Grappling in combat.
This is the essence of MMA or mixed martial arts.

ABD
Attack by Drawing is to bait the opponent to attack an intentionally open target so as to predict his attack and counter it

It includes the JKD tactic of INTERCEPTION and LIN SIN DIE DAR or simultaneous attack and defence.

HIA
It is the method of Trapping hands to open the centerline called PHON SAO
It includes the JKD training method of CHISAO.

ABR
Attack by Broken Rhythm is conditioning the opponent to one rhythm and then unexpectedly breaking it.

The JKD Higher Attributes of Combat

Article by Hon. Major Rao

These 20 attributes of JKD form the parameters of Sparring:
1. PRECISION
Precision is accuracy in attack. PRECISION IS USING RIGHT POINT OF CONTACT ON RIGHT TARGET. It is the first thing a BB learns in sparring
Equipment used to train for Precision – Focus Pads. With bullseye in centre aim is developed
2. SPEED
SPEED IS REACTION TIME.
That is time taken:
To attack before opponent defends.
To counter before his attack reaches u i.e. Interception
Time taken to counter after his attack.
Equipment used to train for speed – Focus Pads
3. POWER
POWER IS LOCAL – the ability to ACCELERATE the punch or kick. Arm and leg power, not body. Body is secondary addition.
Acceleration – The striking hand or foot must be kept loose and not tense, and whipped out towards the target in perfect state of relaxation. That will produce acceleration.
4. MEASURE
MEASURE IS TITRATED SPAN OF FOOTWORK TO EXECUTE A STRIKE THRU THE OPPONENT WITH AT LEAST SIX INCH PENETRATION OF PUNCH AND TWELVE INCH PENETRATION OF KICK
5. TIMING
TIMING is two fold. Timing the feint to real attack AND timing counter attack either: before (interception) during parry (lin sin die dar) or after opponents attack (riposte)
6. LEVERAGE
LEVERAGE IS GENERAL i.e. BODILY COMPONENT OF POWER RATHER THAN FROM STRIKING PART. Using every part of the body to participate in the strike. This can be achieved ONLY IF ENTIRE BODY IS RELAXED AND NOT TENSE.
LEVERAGE IN GRAPPLING IS ALSO TO USE YOUR ENTIRE BODY TO MANOEUVRE THE OPPONENTS FORCE IN THE REQUIRED DIRECTION.
7. RHYTHM
RHYTHM IS THE SAME AS CADENCE. RHYTHM OR CADENCE IS EXECUTION OF MULTIPLE STRIKES IN ONE PATTERN i.e. pattern of:
Stride or depth or Measure i.e. short or long
Of Timing i.e. before during or after
Of variation of Attack i.e. angle level or state
Range
Direction of movement i.e. forward or backwards
8. TEMPO
TEMPO is the speed at which one delivers strikes, slow, medium or fast. Which can be varied to confuse the opponent. Tempo is pace of sparring. Slow sparring or fast sparring. One would cheat unknowingly or knowingly to outpace slow moving opponent.
9. FOOTWORK
FOOTWORK is legwork for launching a punch or kick elbow or knee grab or throw
10. POSITIONING
POSITIONING IS PLACING YOURSELF AT ANY POINT IN A CIRCUMFERENCE OF 360 DEGS WRT THE OPPONENT
11. STATE
3 TYPES: SOLID LIQUID AND GAS
Height and stance width define STATE. ICE is widest stance GAS narrowest. WATER is transition.
Ice is least mobile and most stable and gas is opposite.
Ice is closest i.e. for infighting and Gas farthest, for outfighting .
12. TACTICS (of attack)
Tactics are Variations in Angle, Level, Range and State in attack
13. STRATEGY
Single Angle Attack (Change Angle of Attack)
Indirect Attack (Feint and Attack)
Progressive Indirect Attack (Use the feint for next attack)
Attack By Combination (of kicks and punches)
Hand Immobilization Attack (Trapping)
Attack By Drawing
Attack by Broken Rhythm
14. PHYSICAL FITNESS
PHYSICAL FITNESS comprises of Muscular Strength, Endurance, Intense Cardio Stamina , Flexibility, Coordination.
15. SENSITIVITY (Eye, Hand, Foot coordination and Feel and Response skill)
SENSITIVITY is when disengaged eye hand coordination i.e. seeing an opening and acting at spinal reflex level without thinking. When engaged, it is feeling the energy of the opponent and by reflex at spinal level taking advantage and using ones energy in the direction of opponents force, rather than against it.
16. TARGET SELECTION
Attacking the vitals
Looking for centre line
17. FIGHTER TYPE RECOGNITION
Offensive Tap Tap Fighter
Defensive Tap Tap Fighter
Watcher and Interceptive Fighter
Rusher or Infighter
Runner and Sneaker or Out-fighter
No Way as Way Fighter or Unpredictable Fighter
18. CONDITIONING
It is the ability to take a beating
19. EXPERIENCE
Past sparring learnings
20. Mental Composure
cool headedness before, during, and after bouts

TRAINING FOR PARAMETERS

Precision – Focus Pad, aiming all attacks at the bullseye in the centre
Speed – Focus Pad, varying attacks to improve reaction time
Measure – titrating distances on Punching Bag
Timing – hitting or pausing to Musical beats
Leverage – low tempo shadow moving all body parts during attack
Conditioning – getting hit by one or many in aggression drills
Experience – fighting all types of opponents
Fitness – stretching, running, gym, and free hand exercises like burpees, chin-ups, squats, dips and situ-ps
Rhythm – sparring only
Tempo – slow 5 min, regular 3 min and very fast 1 min sparring